</3d & blender work>
PSX-style figures, packaging, and environments — all modelled from scratch.
12+
finished renders + animations
sub-1000
triangles per PSX figure
Cycles + Eevee
render engines
SPECIFICATIONS
| ROLE | 3D ARTIST |
|---|---|
| YEAR | 2023 |
| TYPE | CREATIVE |
| STATUS | archive |
| STACK | blender · 3d modelling · rendering · character design · environment art |
| LINKS | — |
| MEDIUM | Blender · 3D render |
| PIECES | 11 works |
“One 3D portfolio has to prove range — character modelling, environment art, product visualization, and stylized rendering are different disciplines.”
Personal 3D modelling and rendering projects.PSX-style character figures with packaging design, cyberpunk environments, product visualization, and animated renders.All models built from scratch in Blender.
== WHAT IS THIS ==
Personal 3D modelling and rendering projects. PSX-style character figures with packaging design, cyberpunk environments, product visualization, and animated renders. All models built from scratch in Blender.
== </the problem> ==
One 3D portfolio has to prove range — character modelling, environment art, product visualization, and stylized rendering are different disciplines.
== </my approach> ==
Every model is built, textured, lit, and rendered from scratch in Blender — Cycles for photorealistic output, Eevee for stylized work.
== </the story> ==
A collection of 3D work built in Blender. The centerpiece is PSX-style low-poly character figures in custom "Brwski's Collectors Edition" blister packs. Also includes a cyberpunk city scene, lo-fi snow environment, DJ meadow setup, PaRappa tribute, weathered stone columns, and brand product visualization. All modelled, textured, lit, and rendered from scratch.
== </architecture> ==
Models range from low-poly PSX-style (sub-1000 triangles) to mid-poly environment work. Cycles engine for photorealistic output, Eevee for stylized work. Packaging design combines 3D product viz with 2D graphic design in the Blender compositor.
== </key features> ==
PSX collector figures
Low-poly characters at sub-1000 triangles each, presented in custom Brwski's Collectors Edition blister packs.
Environment scenes
A cyberpunk city, a lo-fi snow scene, a DJ meadow, and weathered stone columns.
Packaging + product viz
3D product visualization combined with 2D graphic design in the Blender compositor.
Animated renders
Turntables and scene animations alongside the stills.
== </key decisions> ==
DECISION 01
PSX aesthetic bridges nostalgia with contemporary subjects. Each piece serves a different portfolio purpose: character modelling, environment art, product visualization, and stylized rendering.
== </what i learned> ==
A hard constraint like the PSX triangle budget is a style engine — nostalgia plus contemporary subjects reads as a deliberate aesthetic, not a limitation.
Each piece earns its place by serving a different purpose: character work, environments, product viz, stylized rendering — and choosing Cycles or Eevee per piece matters more than mastering either alone.
blender · 3d modelling · rendering · character design · environment art
archive