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3D & BLENDER WORK

</3d & blender work>

3D & BLENDER WORK

PSX-style figures, packaging, and environments — all modelled from scratch.

12+

finished renders + animations

sub-1000

triangles per PSX figure

Cycles + Eevee

render engines

SPECIFICATIONS

ROLE3D ARTIST
YEAR2023
TYPECREATIVE
STATUSarchive
STACKblender · 3d modelling · rendering · character design · environment art
LINKS
MEDIUMBlender · 3D render
PIECES11 works

One 3D portfolio has to prove range — character modelling, environment art, product visualization, and stylized rendering are different disciplines.

Personal 3D modelling and rendering projects.PSX-style character figures with packaging design, cyberpunk environments, product visualization, and animated renders.All models built from scratch in Blender.

README.TXT — 3D & BLENDER WORK (2 KB)[full readme →]

== WHAT IS THIS ==

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Personal 3D modelling and rendering projects. PSX-style character figures with packaging design, cyberpunk environments, product visualization, and animated renders. All models built from scratch in Blender.

== </the problem> ==

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One 3D portfolio has to prove range — character modelling, environment art, product visualization, and stylized rendering are different disciplines.

== </my approach> ==

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Every model is built, textured, lit, and rendered from scratch in Blender — Cycles for photorealistic output, Eevee for stylized work.

== </the story> ==

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A collection of 3D work built in Blender. The centerpiece is PSX-style low-poly character figures in custom "Brwski's Collectors Edition" blister packs. Also includes a cyberpunk city scene, lo-fi snow environment, DJ meadow setup, PaRappa tribute, weathered stone columns, and brand product visualization. All modelled, textured, lit, and rendered from scratch.

== </architecture> ==

────────────────────────────────────────

Models range from low-poly PSX-style (sub-1000 triangles) to mid-poly environment work. Cycles engine for photorealistic output, Eevee for stylized work. Packaging design combines 3D product viz with 2D graphic design in the Blender compositor.

== </key features> ==

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PSX collector figures

Low-poly characters at sub-1000 triangles each, presented in custom Brwski's Collectors Edition blister packs.

Environment scenes

A cyberpunk city, a lo-fi snow scene, a DJ meadow, and weathered stone columns.

Packaging + product viz

3D product visualization combined with 2D graphic design in the Blender compositor.

Animated renders

Turntables and scene animations alongside the stills.

== </key decisions> ==

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DECISION 01

PSX aesthetic bridges nostalgia with contemporary subjects. Each piece serves a different portfolio purpose: character modelling, environment art, product visualization, and stylized rendering.

== </what i learned> ==

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>

A hard constraint like the PSX triangle budget is a style engine — nostalgia plus contemporary subjects reads as a deliberate aesthetic, not a limitation.

>

Each piece earns its place by serving a different purpose: character work, environments, product viz, stylized rendering — and choosing Cycles or Eevee per piece matters more than mastering either alone.

blender · 3d modelling · rendering · character design · environment art

archive